

▲ Fix pull range by increasing radius 3.5->6 m.▲ Increase shockwave radius 5.7->5.75 m.▲ Fix pull range by increasing radius 2.5->3.85 m.Adjust trajectory to be more center screen aligned.▼ Fix issue with arc lighting jumping to more than one target per arc jump.▲ Increase damage of electric arc 7->14.▼ Decrease post drag velocity 600->400 ms/s.▼ Decrease drag start distance 50->20 m.▼ Decrease initial velocity 1000->650 m/s.▼ Decreased charge gain per hit with Jazz hands from 0.620155 to 0.4210526.▼ Decreased charge gain per hit without Jazz Hands from 0.4651163 to 0.3157895.▼ Increased the number of hits required to stun enemies from 3 to 4 (without Jazz Hands upgrade) and from 2 to 3 (with Jazz Hands upgrade).

Pvz battle upgrade#
Pvz battle Patch#
Tips & Tricks Balancing changes October 2019 patch For larger targets like Citron and Snapdragon, try a hit-and-run strategy so you can damage the Electric Slide without it damaging you. Just make sure that your shots land otherwise, the fight could go on for a long time and you could easily slip up. To beat an Electric Slide, try to hop around and make yourself a difficult target so they can't hit you. Funky Bouncer should only be used if the situation is dire and you reach low health as should Outta Fight!, but because you may be the plant's only target, they could easily follow you and attack you once the timer ends. Disco Tornado is relatively useless against single enemies as they can easily escape, or the Tornado may not even hit them. However, this just means that they can hit you more easily.
You may find that you will have to get up really close to do any damage, especially against smaller targets like Night Cap and Acorn. When facing a single enemy, however, you will have to rely on your shots hitting their target to do any damage. Her Boogie Bolt is effective against groups, because if you hit one enemy, you hit them all. As an alternative, Disco Tornado can be used to easily destroy many of them, or Funky Bouncer can be used to get the plants away from the payload.Įlectric Slide's weakness, however, is one-on-one combat. As most plants will bunch up together and try to hitch a ride on the payload, Electric Slide's Boogie Bolt can vanquish many of them at once. In Turf Takeover, Electric Slide can be very effective at defending payloads. When plants start to notice her and counterattack, her Outta Fight! is great for making a clean escape and coming back for another go. By flanking behind the attacking plants, she can harass the enemies back line with her arcing electric Boogie Bolts and her Disco Tornado, which can force plants to break off their attack and regroup, possibly saving an objective. While she is classed under Attack, she is very effective at playing offensively on defense. Summon a small electrical whirlwind and press to expand it into a damaging tornado.Įlectric Slide is very good at taking space from the enemy and making space for your team: Her Funky Bouncer is great for clearing objectives and forcing attacking enemies away, disrupting their attack, and her Disco Tornado is amazing at forcing plants out of an objective or risk the huge damage that the Disco Tornado can bring. Transform into pure energy to gain invulnerability but disable weapons. Electric Slide can fire 18 Boogie Bolts before needing to recharge. 6 consecutive hits will stun plants for a few seconds. It deals 14.9 damage (18 critical) and 14 arc damage to enemies nearby the target whilst firing at a rate of 190 RPM (rounds per minute). Primary Weapon “Įlectric Slide's primary weapon is the Boogie Bolt, a single shot bolt of electricity that deals arcing damage to enemies nearby the target. Their arcing electricity, Funky Bouncer, and Disco Tornado are great at pushing enemies around. Electric Slide are good at making enemies scatter.
